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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211931
工作人员类型
Regular Employee
工作室/部门
CT - Creative Innovation
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.


This is a hybrid remote/onsite role in Burnaby, BC. This is an individual contributor role.


The Challenge Ahead…

We're at the forefront of environmental tools development for flagship titles like Battlefield and our sports franchises, creating procedural tools for buildings, stadiums, crowds, and cities.

In this role, you'll be joining our existing Technical Art Director to help share the workload as we expand. You'll partner with key Art stakeholders on game teams, along with our environment product and project managers, to ensure we're building, maintaining, and evolving these procedural tools. You'll also help identify new opportunities to use procedural techniques and AI to boost the quality, output, and overall artist experience of our tools. You will report to the Environments Principal Art Director.


You are…

  • Experienced technical art leader with 8+ years (or equivalent) who has owned end-to-end design and architecture and can make pragmatic tradeoffs to deliver.

  • Strong tools and pipeline developer with production experience across DCC workflows (Maya, Houdini, Substance Suite, Blender) and game content creation or pipeline management.

  • Advanced programmer, especially in Python, with experience building production-ready tooling such as procedural systems, environment tools, and import/export pipelines.

  • Production experience with a game engine, and comfortable working in modern development environments, including containerized workflows like Docker in development and/or production.

  • Quality-focused and operationally strong, with experience driving debugging and root-cause analysis, preventative practices, test strategy and automation, and coding standards.

  • Experience using USD-based workflows, and familiarity with applying machine learning techniques to automation, content pipelines, or tooling.

  • Highly collaborative and able to bridge artists and engineers, align stakeholders, mentor others, and scale impact through standards, reviews, and knowledge sharing.


Day to day, you will

  • Set technical direction for environmental tools and content pipelines. Own architecture and design decisions, and align teams to constraints like quality, schedule, platform, and production realities.

  • Turn creative and product needs into requirements and plans. Gather inputs, assess feasibility, manage scope, and align multiple teams on execution in partnership with a Project/Product Manager.

  • Partner with game team stakeholders and environmental artists (local and remote) to dig into workflow and production issues and negotiate tradeoffs to deliver practical tooling and pipeline improvements.

  • Design, implement, and support production tooling for Environmental creation workflows, with a focus on usability, iteration speed, reliability, and maintainability.

  • Drive quality and sustainability through standards, code/data/workflow reviews, test strategy and automation, and preventative practices based on production learnings.

  • Manage risks and dependencies across toolsets and domains. Surface mitigations early, contribute to retrospectives, and continuously improve processes and technology.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。