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General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada 
Role ID
208415
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Motive is looking for an experienced and passionate Senior VFX Artist to be part of the Battlefield team! We are looking for someone who is passionate about creating high-quality visual effects and eager to join us in our desire to push quality to the next level. 

Responsibilities:

  • Research, conceptualize and create high-quality effects that communicate gameplay and enhance the player's experience. These FX assets will be created for in-game environments, gameplay, cinematics, and scripted events. Aim to reach an industry-leading quality bar and raise the product experience.

  • Partner with the Lead Artists, Designers, and Engineering Teams to create high-quality real-time visual effects. FX assets include particle systems, meshes, shaders, textures, rigid body sims, and animations

  • Create FX Assets using EA's proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA's studios.

  • Help build technical and aesthetic considerations for the project's visual effect art style. A balance must be achieved between high visual quality and staying within our performance constraints.

  • Manage In-Game Particle Effects for action-adventure games. These include weapon and vehicle FX, environmental, and destruction.

  • You will report to the Lead VFX Artist.

Requirements:

  • 5+ years of production experience using game engines to create real-time VFX with a supporting body of work.

  • Experience shipping high-quality console games.

  • Experience in 2d packages such as Photoshop, After Effects, or Nuke.

  • Experience in 3d packages such as Max or Maya.

  • Knowledge of environmental effects, lighting, and dynamics.

  • Work in a team and communicate with other disciplines.

  • Solid Technical abilities to help create new visual effects art pipelines.

  • Approach tasks, files, and storage of the material methodically.

Additional Skills:

  • Knowledge of Frostbite, and experience with Unity Visual Graph Editor or Unreal Niagara is also valued

  • Knowledge of substance is valued.

  • Experience with a scripting language is a big plus (HLSL, Python).

  • Experience with Houdini is a big plus

3D Portfolio Requirements**

A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, and web page portfolio. (Please include as many of the following elements as you can)

  • Examples of natural and organic effects (smoke, fire, waterfalls)

  • Examples of fantastical effects animation (spells, explosions)

  • Examples of rigid or soft-body dynamics

  • Effects created in a game engine

  • Examples of modeling texturing and lighting

  • Examples of multiple animations.





About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.