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General Information

Locations: Victoria, British Columbia, Canada 
Role ID
211914
Worker Type
Intern - Temporary Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

What You’ll Do:

As a UI Software Engineer Intern you will be part of the game creation process, including implementation and debugging on multiple platforms. You will work on complex problems with Designers, Artists and other Engineers in the XD domain. You will report to the Software Engineering Manager and work with your peers and the technical lead to develop the game's UI systems.


Qualifications:

  • You are pursuing a Bachelor’s degree in Computer Science or a related field with a graduation date of May 2027 or after.

  • Knowledge of object-oriented programming languages; C++ preferred

  • Experience with strongly typed, OOP, programming languages; C++ preferred

  • Understanding of a Box Model UI Architecture such as: .NET Xaml, HTML Flexbox, Unity UI Toolkit,  UMG (Unreal Motion Graphics UI Designer), or XUL.

  • Understanding of visuals scripting tools such as Unreal Blueprint or Unity Visual Scripting Graph.

  • Knowledge of version control systems and code reviews.

 

You must be available for a full-time paid internship in the summer of 2026 based out of EA Victoria: Metalhead Studio.

We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than May 2027. Applicants must be legally authorized to work in Canada on a full time basis during the 8-month internship. Visa sponsorship is not available for this position.

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Pay Transparency - North America

COMPENSATION AND BENEFITS 

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD

Pay is just one part of the overall compensation at EA.

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
74884070