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Información general

Ubicaciones: Stockholm, Stockholm County, Sweden 
  • Lugar: Stockholm
  • Estado:
  • País: Sweden


ID del rol
207312
Tipo de trabajador
Temporary - with Benefits (EU & Malaysia)
Estudio/Departamento
Marketing
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

Contract type: 12-month fixed-term contract

Working model: hybrid, 3-days on-site

The Growth Marketing Content Production Team plans, creates, and delivers compelling creative content to empower EA’s brand go-to-market strategies across global channels. Our industry-leading expertise in computer graphics and design, VFX, storytelling and editorial, directing, and producing delivers content that represents and expands our franchise strategies, expands lore and gameplay insight, and brings call-to-action excitement to our fans and players around the world. 


Job Description

Reporting to the Lead Cinematic Artist, Animation, you are a Cinematic Animator you will work alongside a team of creative artists and editors to help create our world class trailers that we use to market our games. You will have responsibility for animation of characters, creatures, and cameras for production and visualisation, to achieve the final creative vision as set forward by your Director.

Experience:

  • You are an animator with mid-senior level experience, with a track-record of delivering multiple successful cinematics projects.

  • A portfolio containing world class animation or cinematic shots.

  • Solution focused with the ability to dive technically deep.

  • You have a background in animation for games, CG/VFX, or for live action, either in-engine or 3D-package (i.e. UE4, Unity, Frostbite, Maya, MotionBuilder, or 3DS.).

  • You have knowledge of cinematic language and camera direction.

  • Able to working with character and camera motion capture data.

  • A passion for storytelling and an understanding of post-production pipelines.

  • Knowledge of modern virtual cinematography techniques and workflows.

  • Excited about learning new workflows and adding insight into the production processes.

  

Please submit a resume in English, along with a reel or portfolio of your current work.