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Información general

Ubicaciones: Kirkland, Washington, United States of America 
  • Lugar: Kirkland
  • Estado:
  • País: United States of America


ID del rol
206680
Tipo de trabajador
Intern - Temporary Employee
Estudio/Departamento
EA Studios - Full Circle
Acuerdo de trabajo flexible
Off Site

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

Responsibilities

  • You will help create environment assets (such as rocks, street props or furniture), in a production environment, from concept to integration. This means that you will:

    • Model and Texture assets from given reference.

    • Attend reviews and adapt your work based on feedback.

    • Work with your Lead and other disciplines until validation to ensure the work meets established technical and performance requirements

    • Learn to integrate your content successfully in the proprietary game engine

  • You will learn to match an existing aesthetic style and implement it through authoring of assets

Qualifications

  • You are currently a first year student, enrolled in a Bachelor’s Degree granting program in a related field

  • You have an interest in 3D asset creation for worlds/environments in games, an understanding of visual storytelling as well as an eye for Light, Shades, Color theory and Details

  • Foundational knowledge of at least one industry standard engine (Unreal or Unity) and basic knowledge of content creation software like Maya, Blender, ZBrush, Substance Painter/Designer

  • 3D Modeling skills and understanding of form, shape, structure, and silhouette.

  • Knowledge of real-time asset creation techniques (Shaders, PBR, Normal maps, Displacement maps etc.)

You must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than May 2028. You must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous  relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

    • Washington (depending on location e.g. Seattle vs. Spokane):

      º $18 - $40 USD Hourly

The pay is just one part of the overall compensation at EA.  We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).