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Información general

Ubicaciones: Montreal, Quebec, Canada 
ID del rol
209331
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Motive Montreal
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Gameplay Director for our original Iron Man title currently in development.

As a Senior Gameplay Director for Motive, you will lead the design and development of the gameplay experience. Responsibilities include executing on the overall game vision, collaborating with cross-functional teams, mentoring designers, and overseeing the overall progress of the player experience. As an expert in your craft, you will ensure that core gameplay, game progression, balancing, and general quality meet the highest standards to create an engaging experience for players. The role requires a significant leadership component, mentoring and guiding other directors, leads and designers to deliver a polished final product. This is a dynamic and evolving work environment; being solution-driven and adapting to feedback are key traits for the role, as well as a deep understanding of design principles, game engine capabilities, and market trends.  Supporting efforts to deliver on team commitments is critical, as well as contributing to promoting the game internally with our team and key stakeholders.  

 

Responsibilities

  • Work closely with the Creative Director and other directors to execute on the game vision and to deliver on a fun and engaging experience.
  • Support the gameplay team in the development of features via timely decision making and clear/constructive feedback to achieve quality.
  • Promote the game direction, overall progress and decisions across the production team.
  • Adapt to technical and production constraints, feedback, and play test results.
  • Review progress against our commitments, discuss priorities and participate in planning efforts throughout the development cycle with the gameplay leadership group.
  • Collaborate with other directors, departments and with external partners such as Marvel, to ensure we execute on the right priorities and to quality.
  • Participate in sharing statuses and progress with key stakeholders.
  • Utilizes user experience data to improve and/or uphold standards for player comprehension, discoverability, cognitive load, and second-to-second gameplay.

Qualifications

  • 12+ years of game design experience.
  • 3+ years of leadership in game production.
  • Meaningful experience shipping AAA titles and in occupying the role of Gameplay Director.
  • Excellent communication skills, capable of communicating at different levels of the organization.
  • Highly innovative, empathetic and creative leader.
  • Experience in cross disciplinary collaboration on a game development team.
  • Strong problem-solving and organizational abilities.  Need to be resourceful, flexible and  make informed decisions on a timely manner.
  • Knowledge of the use of project management tools, development practices and game engine capabilities.

 

 

 



Acerca de Electronic Arts
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