Saltar al contenido

Información general

Ubicaciones: Vancouver, British Columbia, Canada 
ID del rol
209920
Tipo de trabajador
Temporary Employee
Estudio/Departamento
EA Studios - SPORTS
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Technical Interface Designer at EA SPORTS FC

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to sports. We believe our future is to build joyful experiences and push the boundaries of our games.

After nearly 30 years of creating genre-defining, interactive football experiences with the world's largest football entertainment platform, EA SPORTS FIFA, we rebranded to EA SPORTS FC. This marks the future of football from EA SPORTS as we strive to take global football experiences to new heights on behalf of football fans everywhere.

WHAT WE DO?

Experience design strives to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans. 

WHAT WILL YOU DO?

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills with programming expertise. As part of the Experience Design Team (XD), you'll collaborate closely with designers, producers, and engineers. You'll have the unique opportunity to establish best practices and drive innovation. You'll work with both legacy and new UI technologies to create exceptional experiences for FC players. Join us to shape the future of gaming interfaces, balancing legacy systems with pioneering advancements in UI design with EA’s frostbite engine. 

YOUR ROLE:

  • Integration of screens and components from mockups provided by the design team.

  • While your role will initially focus on supporting animations and UI using legacy technologies, such as Flash-based ActionScript and XML, the ultimate goal is to help us transition and integrate these experiences into EA’s new internal technology built on the Frostbite engine.

  • Maintain best practices in code and design implementation.

  • You'll seamlessly implement motion demos into the game, focusing on UI animations and effects using our proprietary game engine to enhance the front end and HUD for an immersive player experience.

  • Apply proper UI optimization techniques in design assets.

  • Quickly identify and debug art and animation related issues

  • Collaborate closely with experience design, production, and engineering to bridge design vision and implementation, ensuring alignment from concept to execution.

  • Document tools and workflows on the internal Wiki.

  • High fidelity rapid prototyping for UX evaluation.

WHAT WERE LOOKING FOR:

  • 3+ years of technical skills, and ability to quickly learn new proprietary production tools and workflow.

  • Adept or be able to quickly learn various programming techniques and design patterns such as Model-View-ViewModel (MVVM). 

  • Familiar with markup languages such as XML.

  • Proficient with Adobe Photoshop, Figma,  After Effects, and other graphics and animation applications.

  • 1+ years of experience creating 3D motion graphics or interfaces using game engines like Unreal, Unity, or proprietary engines.

  • Experience utilizing the Entity Component System (ECS) pattern in engines such as Unity.

  • Good understanding of user experience, design patterns and user interactions with digital products. Ability to advocate delightful experiences.

  • Skilled in visual animation and programming, with the ability to create dynamic and engaging visual content through scripting and animation techniques.

NICE TO HAVE

  • Understanding of user experience principles.

  • Understanding of revision version control software. Knowledge of Perforce is ideal.

  • Understanding or knowledge of C++.

  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma).

If this resonates with you and you have something to contribute, please contact us, even if you don't meet all of the criteria above.

*Please include a portfolio link and password if applicable. Also, please be prepared to show recent accomplishments/processes/case studies/projects.



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.