- Sijainti: Madrid
- Osavaltio:
- Maa: Spain
- Aloitussivu
- ...
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Kuvaus ja vaatimukset
Contract: Internship (6 months + 6 months). Location: Madrid, Spain Working Model: Hybrid - 3 days a week in the office |
EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.
Madden NFL is developed at EA's Tiburon Studio in Maitland, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We are looking for talent with a passion for sports to create experiences that connect with millions of football fans around the world to grow the love of the sport.
We are EA
And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is a challenge. That's why we employ the most creative, passionate people in the industry.
You will be eager to learn from new and challenging opportunities. You will learn to work autonomously, collecting requirements and details from all domains and disciplines to implement technical solutions. You will work closely with your engineering lead and report to an Engineering Manager or Technical Director of the team you will be contributing to.
Responsibilities:
- Debug, fix and improve existing code.
- Help to provide well-tested and high-quality new features that meet requirements.
- Understand how technical implementation impacts performance and memory budgets.
- Collaborate with other teams and domains on solutions
Requirements:
- Knowledge of C++ would be desirable. Experience with a similar high-level programming language (e.g., C#, Java) and/or scripting (Lua, Python, UE Blueprints) is also acceptable.
- Some experience or related studies writing technical documentation, and some understanding of best practices, and architectural considerations
- Some experience or related studies navigating and understanding a client/server codebase and multi-threaded architectures
- Knowledge of high-level game architecture (i.e., the main areas and technologies that have a place in video games). Experience with modern game engines (Unrealy, Unity, Frostbite, etc.) and game development.
Connect your future to ours. Inspire. Dream. Play.
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