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Kuvaus ja vaatimukset
This is a posting for a future opportunity, intended to build a candidate pipeline for upcoming hiring needs.
EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That’s why we promote and support maintaining a healthy work-life balance.
The Technical Artist connects artists, engineers, and designers to improve workflows and integrate art with technology. As a Technical Artist on the FC Mobile project, you'll maintain pipelines, integrate assets, debug visuals, and optimize performance. You'll work with art teams to meet visual targets, resolve rendering issues, and ensure visuals across platforms. You may come from Art, Design, Engineering, or Computer Science backgrounds but must succeed at the intersection of art and tech. You will report to the Art Director.
Responsibilities
- Maintain asset pipelines and workflows.
- Troubleshoot technical issues for artists within production timelines.
- Assist with project setup and asset integration.
- Develop tools and automation to streamline processes.
- Resolve inefficiencies in pipelines.
- Document best practices for tools, integration, and production.
- Ensure assets meet performance and technical standards.
- Collaborate with external vendors on asset delivery and integration.
- Develop and debug shaders; support rendering pipeline improvements.
- Support artists in using internal tools and workflows.
Required Qualifications
- 3+ years of experience as a Shader/Technical Artist in games or film.
- Shipped at least one AAA game or major film.
- Familiar with game production workflows and asset pipelines.
- Experience with Unreal Engine, Unity, or similar engines.
- Grasp of 3D math, rendering pipelines, and performance profiling.
- Experience with shader development (HLSL, Renderman, or visual shader tools).
- Proficient with Maya, 3ds Max, ZBrush, and Substance tools.
- Comfortable with Python or visual scripting; knowledge of C#, JavaScript, or SQL.
- Experience with version control (Perforce), ShotGrid, and shell scripting.
- Understanding of modeling, texturing, animation, and rigging.