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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers,
bringing unique and immersive experiences to our players.
Motive is looking for a Senior Character Artist to help grow our team of amazing artists. Working closely with the Art Director, other artists and partners across the team, you will create high-quality, highly realistic and iconic characters to help deliver an outstanding experience to our players.
Responsabilities:
You will sculpt high-resolution characters
Create clean game topology, UV’s and textures
Work with Production to manage the character art team’s daily activities
Work with other departments to ensure the Character art meets the game design needs
Help with character design
Work with the Art Director to enhance high visual quality of character models
Mentor both our character teams through feedback
Communicate the visual design of the characters through art specifications, style guides, and reference material
Help establish workflows and reference material for outsourcing
Provide feedback to outsourcing partners
You will report to the Lead Artist
Qualifications :
6 to 8 years of experience in a related field
Previous character experience within a game production environment
Experience with anatomy and fundamental art skills
Maya or similar 3D modeling software
Expert sculpting skills using ZBrush
Expert knowledge of PBR texture/material workflows
Experience with Marvelous Designer and clothing creation
Real-time hair creation and high-res grooming
Hard surface modeling
Experience with Substance Painter or Mari
Understanding of rigging and skinning
Knowledge of FACS based facial blendshape creation
Passion for collaboration with other artists, designers, and programmers