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지역: Montreal, Quebec, Canada 
역할 ID
208018
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

 Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

 Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

 We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, 

bringing unique and immersive experiences to our players.

Motive is looking for a Senior Character Artist to help grow our team of amazing artists. Working closely with the Art Director, other artists and partners across the team, you will create high-quality, highly realistic and iconic characters to help deliver an outstanding experience to our players.

Responsabilities: 

  • You will sculpt high-resolution characters

  • Create clean game topology, UV’s and textures

  • Work with Production to manage the character art team’s daily activities

  • Work with other departments to ensure the Character art meets the game design needs

  • Help with character design

  • Work with the Art Director to enhance high visual quality of character models

  • Mentor both our character teams through feedback

  • Communicate the visual design of the characters through art specifications, style guides, and reference material

  • Help establish workflows and reference material for outsourcing

  • Provide feedback to outsourcing partners

  • You will report to the Lead Artist

Qualifications : 

  • 6 to 8 years of experience in a related field

  • Previous character experience within a game production environment

  • Experience with anatomy and fundamental art skills

  • Maya or similar 3D modeling software

  • Expert sculpting skills using ZBrush

  • Expert knowledge of PBR texture/material workflows

  • Experience with Marvelous Designer and clothing creation 

  • Real-time hair creation and high-res grooming

  • Hard surface modeling

  • Experience with Substance Painter or Mari

  • Understanding of rigging and skinning

  • Knowledge of FACS based facial blendshape creation

  • Passion for collaboration with other artists, designers, and programmers