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Descriptions et critères
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
We are looking for a Character Artist - ExDev to oversee the quality and artistic consistency of externally developed character assets. You will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards. You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.
What You'll Do:
- Review and provide feedback on externally created Character cosmetics.
- Create briefs and organize packages for external production
- Finalize assets by making visual and technical adjustments
- Participate in relevant art review meetings
- Create content for seasonal releases on a cyclical basis
- Help coordinate vendor communication to internal team
- Support external art training and documentation
What We Are Looking For:
- 5+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
- Proficiency in Maya, ZBrush, and Substance Painter. Experience with Marvelous Designer.
- Experience with character anatomy, proportions, and dynamic posing.
- A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
- Experience managing a backlog, working with estimates and delegating tasks to others.
- Experience managing outsource or co-dev relationships
- Experience managing 3D assets in different stages of completion.
Next Steps:
Apply with resume AND portfolio
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $73,200 - $101,700 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.