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Informations générales

Sites : Vancouver, British Columbia, Canada 
  • Lieu: Vancouver
  • État:
  • Pays: Canada

  • Lieu: Toronto (Glu Mobile)
  • État:
  • Pays: Canada


ID du rôle
202932
Type de candidat
Regular Employee
Studio/service
CTO - Creative Technologies
Organisation de travail flexible
Off Site

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Who we are

Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.


Your work with us

We are working on projects related to generative AI and Machine Learning, focused on Generative AI for game assets.

The platform we are building is to power Generative AI for game creators across EA. We are using powerful models fine-tuned and adapted for asset creation, where performance, ease of use, and security are priorities.

You will design/architect and build services and cloud infrastructure supporting Generative AI and ML projects. You will report into the Technical Director overseeing this department, and you will be a senior technologist in the team.


This position is for you if …

  • You're keen on forging a career path building services for Generative AI and ML.

  • You're willing to step beyond your comfort zone and face new challenges.

  • You enjoy being a hands-on contributor, in both architecture / design and implementation.

  • You have a background in the architecture / design and implementation of scalable backend services, and experience working with cloud infrastructure.


Important Responsibilities

  • Solution Architecture: You will work with engineers in the team to architect backend services to power our generative AI / ML platform, and you will be accountable for the performance / scalability and security of the architecture. You will also document technical specifications and system designs for future reference.

  • Coding and Debugging: You will write clean, well-structured, and maintainable code that follows best practices. You will also troubleshoot and debug issues to ensure smooth functioning of all of the services.

  • Partnerships and Collaboration: You will collaborate with Product Managers, Tech Artists, and DevOps/MLOps engineers to identify requirements.

  • Technical Leadership and Mentorship: You will provide technical mentorship and guidance to junior engineers, promoting an environment of learning and improvement. You will create and share best practices for coding scalable and secure backend services within the team, and you will participate in code reviews and provide constructive feedback to team members.

  • Broad Technical Understanding: You will build an understanding of EA's game technologies, engines, and strategies.


Qualifications

  • 8+ years of experience as a Software Engineer

  • Experience architecting and coding backend / online services.

  • Experience working with cloud infrastructure (one of AWS, Azure, or Google.)

  • Experience working with relational (one of MySQL, Oracle, or similar) and non-relational data stores (one of Mongo, Dynamo, or similar).

  • Experience working with containers (like Docker / similar) and fabrics (like Kubernetes / similar.)

  • Proficiency in at least one backend / online service programming language (e.g. Java, C#, Go, Scala, or similar) and an ability to pickup / learn new programming languages.

  • Experience integrating / working with GenAI and LLMs (e.g. GPT, Gemini, or similar.)

  • Experience integrating / working with MLOps pipelines and products.

  • Comfortable working in a remote or hybrid environment.

  • Willing to travel to meet with team members and partners in person.

  • Bachelor's degree in one of Computer Science (or related technical field) or equivalent practical experience.

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $133,400 - $193,200 CAD

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche globale pour notre programme d’avantages sociaux en nous concentrant sur le bien-être physique, émotionnel, financier, professionnel et communautaire afin d’offrir un bon équilibre de vie avec des congés payés, un congé parental, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.