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Informations générales

Sites : Kirkland, Washington, United States of America 
  • Lieu: Vancouver
  • État:
  • Pays: Canada

  • Lieu: Austin
  • État:
  • Pays: United States of America

  • Lieu: Los Angeles - Chatsworth
  • État:
  • Pays: United States of America

  • Lieu: Orlando
  • État:
  • Pays: United States of America

  • Lieu: Kirkland
  • État:
  • Pays: United States of America

  • Lieu: Toronto (Glu Mobile)
  • État:
  • Pays: Canada


ID du rôle
206476
Type de candidat
Regular Employee
Studio/service
EA Studios - Cliffhanger Games
Organisation de travail flexible
Hybrid, Off Site

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure.

Become a foundational part of an ambitious, respectful and diverse team as we look for a Senior Game Services Engineer to join our team.

Your expertise will be critical to the development of flexible content infrastructure and facilitate both the successful launch and delivery of our innovative player-driven experience, as well as fulfilling post-launch service requirements. A highlight of this role will include strengthening our feedback loop with telemetry and analytics. You will report to our studio’s Director of Gameplay Engineering on technical decision-making and have the support of an Engineering Manager to ensure professional growth and well-being. You will also have access to peers across the team and the greater EA organization to both mentor and learn from, collaborate with and grow.

Responsibilities:

  • Work with stakeholders to plan design and architect initial gameplay service needs for our game’s release, including content delivery and meeting first party requirements.
  • Collaborate with Central Teams and Engineering Leadership to meet Data and Analytics pipeline and workflow requirements. 
  • Work with the Build Release team to assist with integration management, build stabilization and successful delivery of Release Milestone Builds.
  • Assist in implementation of technical requirements for security and first party delivery for Playtest Builds, including necessary configuration management. 
  • Work with Engineering Management to determine appropriate resources for staffing and supporting the hiring of remaining Engineering roles in this stack
  • Maintain and stabilize engine level divergences during version updates
  • Help grow your knowledge and skills and that of your peers via technical discussions and code reviews
  • Be supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices

 

Qualifications:

  • Experience shipping a AAA title and supporting its systems and content post release.
  • Can speak to personal experience shipping large, complex systems
  • Experience with Unreal Engine
  • Invested in both the quality of your individual contributions and the quality of the game
  • Appreciation for robust, maintainable, easily readable code 
  • Track record of communicating technical issues clearly and collaborating with other disciplines on determining solutions optimized for specific team and project priorities
  • 5+ years of professional C/C++ experience

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $133,400 - $193,200 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $161,100 - $239,700 USD
  • Colorado (depending on location e.g. Denver vs. Colorado Springs)
    • $153,100 - $206,200 USD
  • Jersey City, NJ
    • $187,400 - $239,700 USD
  • New York (depending on location e.g. Manhattan vs. Buffalo)
    • $142,900 - $239,700 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $142,900 - $230,000 USD

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.