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Informazioni generali

Località: Vancouver, British Columbia, Canada 
ID del ruolo
208168
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. EA SPORTS portfolio includes one of the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.

Innovation, passion, and team-work is at the heart of everything we do. We are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

To be successful in this role, you will need to be able to integrate complex animations into the game engine to industry standards. You will work closely with the Animators, Artists, and Software Engineers to seamlessly integrate these animations into game.

 

Your Responsibilities

  • Develop and collaborate new concepts to functional prototypes alongside the guidance of Production, Animation, Cinematics and Software Engineer teams
  • Help us implement scalable industry workflows and enforce best practices for developing a non-linear, dynamic, and immersive and seamless realtime experience for our users.
  • Work side-by-side with engineers to develop new games content solutions, tools and pipelines for animators and designers in the animation space.
  • Work with Technical Artist’s/Animator’s and Engineers to manage and solve any technical problems that arise with both 1st and 3rd party tools and software

 

Your Qualifications

  • Minimum 5-7 years work experience in Cinematics or equivalent
  • Experienced realtime animation/cinematic production required
  • Experienced Technical Cinematic Designer, with a broad range of implementation workflows from tradition non-interactive to seamless semi-interactive cinematics
  • Experience with problem-solving, good at manipulating content and providing innovative solutions.
  • Experience with complex visual schematics and design work
  • Experience working and developing with advanced animation rigs
  • Deep understanding of cinematic production. Motion Capture, scene assembly, export/import cinematic pipelines, implementation into engine and iteration workflows
  • Experience working with, and providing feedback to both artists and technical artists/animators
  • Proficient in standard industry tools such as Autodesk Maya/Motionbuilder
  • Highly self-motivated and ability to work under tight deadlines
  • Experience with managing cinematics pipelines and workflows
  • Experience with leading teams and reviewing content
  • Open to hybrid work at our EA Vancouver office


Performance Competencies:

  • Strong technical communication and collaboration skills
  • A passion for Sports/Soccer is an asset
  • Motivated to learn how to use new or proprietary software
  • Be adaptable to different workflow methods
  • Able to communicate well with other disciplines
  • Candidate must be meticulous, detail oriented, driven, and need very little supervision to put out high quality work
  • Candidate must have a strong work ethic and work well with a team
  • Be positive and approachable