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Informazioni generali

Località: Montreal, Quebec, Canada 
ID del ruolo
211536
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Motive Montreal
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

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Workplace Type: Hybrid
Reporting Line: Reports to the Lead Environment Artist

Motive Studio

Our motive is to create innovative action games set in iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the Ishimura in Dead Space™. We’re now building an original Iron Man™ action-adventure game and what’s coming next for Battlefield™. We share our craft openly, support an inclusive culture, and nurture a growth mindset that helps us deliver meaningful, immersive experiences for players.

 As part of our team, you will help create rich, believable worlds that immerse players and support compelling gameplay.

Responsibilities

  • Build open-world areas that support visual direction and gameplay needs.
  • Create presets to support world building composition, architecture, and scene detail.
  • Use procedural tools and engine systems to populate world spaces.
  • Optimize content to meet performance budgets.
  • Work closely with the World Tech Artist to support World Environment Artists.
  • Create high-quality compositions to meet the environment art vision.

Required Qualifications

  • 2–4 years creating 3D environments for shipped games.
  • Experience with 3D packages such as Maya, Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Experience developing large-scale or open-world spaces is a plus.
  • Experience modeling and texturing natural and architectural elements is a plus
  • Experience authoring textures or materials in tools such as Substance is a plus.

Core Skills and Experience

  • Knowledge of composition, lighting, color, and environment readability.
  • Experience optimizing assets for performance and engine requirements.
  • Experience contributing to benchmark or prototype spaces.
  • Experience collaborating with design, lighting, and technical partners.

 

Environment Artist
Workplace Type: Hybrid
Reporting Line: Reports to the Lead Environment Artist
Motive Studio
Our motive is to create innovative action games set in iconic worlds where every
player feels like the hero. Our passion has taken us from imagining dogfighter
pilots in Star Wars™: Squadrons to re-creating the atmosphere aboard the
Ishimura in Dead Space™. We’re now building an original Iron Man™ action-
adventure game and what’s coming next for Battlefield™. We share our craft
openly, support an inclusive culture, and nurture a growth mindset that helps us
deliver meaningful, immersive experiences for players.
As part of our team, you will help create rich, believable worlds that immerse
players and support compelling gameplay.
Responsibilities
? Build open-world areas that support visual direction and gameplay needs.
? Create presets to support world building composition, architecture, and
scene detail.
? Use procedural tools and engine systems to populate world spaces.
? Optimize content to meet performance budgets.
? Work closely with the World Tech Artist to support World Environment
Artists.
? Create high-quality compositions to meet the environment art vision.
Required Qualifications
? 2–4 years creating 3D environments for shipped games.
? Experience with 3D packages such as Maya, Max, Blender, or Modo.
? Experience with world-building or level-editing tools.
? Experience developing large-scale or open-world spaces is a plus.


? Experience modeling and texturing natural and architectural elements is a
plus
? Experience authoring textures or materials in tools such as Substance is a
plus.
Core Skills and Experience
? Knowledge of composition, lighting, color, and environment readability.
? Experience optimizing assets for performance and engine requirements.
? Experience contributing to benchmark or prototype spaces.
? Experience collaborating with design, lighting, and technical partners.


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.