- Sede: Los Angeles - Chatsworth
- Stato: California
- Paese: United States of America
- Sede: Madison
- Stato: Wisconsin
- Paese: United States of America
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for an accomplished Senior Technical Animator who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Tech & Animation teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Engineering and Animation Departments. If this sounds like you, we're eager to chat!
What you'll do
Reporting to the Lead Technical Animator, you will be responsible for developing engine side technology and features that support the Animation team.
Work directly with the relevant individual contributors and department leads to develop our DCC and runtime toolsets that drive our animation pipelines in Maya and Source Engine.
Pioneer and develop solutions for emerging animation workflows across the current area of responsibility.
Partner with other Tech Animators and Programmers to implement solutions that are robust, performant and scalable.
Provide troubleshooting support to the relevant Animation Teams, primarily for rigs and tools in Maya.
Ideally, you'll have
5+ years' game industry experience working on the technical side of Animation for games.
Strong communication skills. We’ll be relying on you to understand the needs of your peers while being able to communicate your own.
The ability to give and receive feedback in a constructive, timely and professional manner.
Experience with Animation Graphs and/or State Machines in a modern game engine.
Experience with real time IK solvers, physics and skeleton setups in a modern game engine.
Experience with Retargeting, Animation Sharing, 1st Person Viewmodel, Animation Layering, Additive and Root Motion concepts and workflows.
Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
Experience working with both keyframe animation and motion capture data.
Experience with Skeletons/Rigging in Maya is a plus. (Note: This is NOT a rigging role.)
Experience contributing to a FACS based facial animation pipeline is a plus.
Experience on 1 or more shipped titles, ideally in the FPS genre.
If this opportunity sounds like a great fit for you, please submit your resume and we will get back to you once we have reviewed it.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.