Passa ai contenuti

Informazioni generali

Località: Bucharest, Romania 
ID del ruolo
207695
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - SPORTS
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning. With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!

 

 The Role

A Software Engineer is a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

 

Responsibilities:

  • You will own gathering requirements and writing technical functional design specifications of new features or new additions to existing features. Propose tech solutions for low to medium-complexity features 
  • You will make use of dedicated technologies to work on solutions that cover main aspects of game development: game features, stability and performance optimizations (frame rate, load time, memory).
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyze the impact to the above-mentioned metrics throughout the development cycle.
  • You will provide feedback, guidance, and solutions for improvement and optimizations.
  • You will report to the development manager and work with your peers to develop FC's foundation layer.
  • You will monitor performance and game stability impact from your changes and address any issues that may arise. You will investigate complex and hard to debug issues and provide tech solutions for addressing them.
  • You will be part of a dynamic team focused on bringing high-quality features, tools, and frameworks that form the foundation of the Live game modes, along with developing new features every year.

 

Qualifications:

  • Object-oriented programming experience of OO design principles
  • 6+ years’ experience in C++ software development
  • Strong C++ proficiency
  • Experience to quickly understand high-complexity existing and unfamiliar code and modify it.
  • Experience to adapt to existing multiple coding styles
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Understanding of memory management, multiple processor use, and run-time optimization.
  • Implementation experience with 3rd party APIs.
  • Skills in debugging complex applications.
  • Knowledge of job-based architectures might come in handy.
  • Experience to embrace challenges and find creative ways to overcome them
  • Strong experience with Visual Studio and deep knowledge of debugging tools.
  • Experience in C# and open-minded to learning new tech.

Nice to have:

  • Experience in UI technologies (Qt, Unity or Unreal UI frameworks).
  • Familiarity with scripting languages (Python, Lua), C# and SQL.
  • Experience working within an agile team.
  • Experience with large logs analysis.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience with Mobile, PC, or Cloud-based games; performance analysis.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience


Su Electronic Arts
Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico con il nostro programma di benefit, concentrandoci sul benessere fisico, emotivo, finanziario, professionale e comunitario per supportare una vita equilibrata con ferie pagate e congedo per genitori, oltre che a giochi gratuiti e molto altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.