- Home
- ...
- Posizioni aperte
- Dettagli posizione
Descrizione e requisiti
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.
We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.
Join us in driving the next revolution in games.
Frostbite
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
You will be part of an experienced and passionate team that owns the image quality for the engine: lighting, shadows, global illumination, materials, post-processing, display mapping, etc.
Responsibilities
As a rendering engineer on the Image Quality team, you will:
- Develop and maintain our high-level, predominantly visual rendering features in Frostbite
- Collaborate with game team engineers, as well as with the Image Quality and wider Frostbite rendering teams to deliver new rendering features
- Support our game team engineers and artists in adopting, using, and debugging rendering features in Frostbite
Qualifications
- Bachelor Degree in Computer Science, Math or related field
- Good communication skills, particularly when collaborating with artists.
- Strong C++ knowledge with at least 4 years of professional programming experience in real-time rendering
- Experience working in rendering on current or last-generation consoles (PS4, XB1, Switch, PS5, XBSX, PC)
- Experience in one or more modern graphics APIs (DX12, Vulkan, console, etc)
- Good knowledge of modern cpu/gpu hardware architectures
- Experience with Graphics Debugging Tools (PIX, Renderdoc, console tools, etc)
- Experience with memory management and multi-threading, with related debugging and optimization experience
Bonus Qualifications
- Significant experience using source control systems (p4, git) in large code bases
- Good theoretical knowledge on lighting, material response, etc
- Experience implementing dynamic GI systems