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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
209691
工作人员类型
Regular Employee
工作室/部门
CT - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Join us in driving the next revolution in games.

Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

You will be part of an experienced and passionate team that owns the image quality for the engine: lighting, shadows, global illumination, materials, post-processing, display mapping, etc.

Responsibilities

As a rendering engineer on the Image Quality team, you will:

  • Develop and maintain our high-level, predominantly visual rendering features in Frostbite
  • Collaborate with game team engineers, as well as with the Image Quality and wider Frostbite rendering teams to deliver new rendering features
  • Support our game team engineers and artists in adopting, using, and debugging rendering features in Frostbite

Qualifications

  • Bachelor Degree in Computer Science, Math or related field
  • Good communication skills, particularly when collaborating with artists.
  • Strong C++ knowledge with at least 4 years of professional programming experience in real-time rendering
  • Experience working in rendering on current or last-generation consoles (PS4, XB1, Switch, PS5, XBSX, PC)
  • Experience in one or more modern graphics APIs (DX12, Vulkan, console, etc)
  • Good knowledge of modern cpu/gpu hardware architectures
  • Experience with Graphics Debugging Tools (PIX, Renderdoc, console tools, etc)
  • Experience with memory management and multi-threading, with related debugging and optimization experience

Bonus Qualifications

  • Significant experience using source control systems (p4, git) in large code bases
  • Good theoretical knowledge on lighting, material response, etc
  • Experience implementing dynamic GI systems


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。