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일반 정보

지역: Bucharest, Romania 
역할 ID
213655
근로자 유형
Regular Employee
스튜디오/부서
EA Mobile - TRACK20 (Helsinki)
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

About the Role

We are looking for a Senior Game Designer to join the SimCity BuildIt team at EA Tracktwenty. In this role, you will contribute to the ongoing development and evolution of SimCity BuildIt, a globally recognized mobile city-building game enjoyed by millions of players worldwide.

As a Senior Game Designer, you will design and develop complex game systems and features that support long-term engagement, player progression, and a cohesive city-building experience. You will collaborate closely with cross-functional partners across design, product, engineering, UX, art, analytics, and production to deliver high-quality features in a live-service environment.

This role is suited to an experienced designer who is comfortable owning features end to end, working autonomously, and contributing to both short-term execution and long-term design goals.

Responsibilities

Game Design and Game Development

  • Design, develop, and iterate on game systems and features across the player journey, including early-, mid-, and late-game experiences.

  • Own deliverables  throughout the full development lifecycle, from ideation and pre-production through implementation, balancing, launch, and post-launch optimization.

  • Produce clear, thorough, and actionable design documentation to support implementation by engineering, UX, and other cross-functional partners.

  • Ability to formulate player experience goals and translate them into game systems and economy design

  • Ensure features integrate cohesively with existing systems and align with the overall vision for SimCity BuildIt.

Live Service and Player Experience

  • Contribute to the design of live-service features, events, and systems that drive long-term engagement and retention.

  • Collaborate with product management and analytics to review player data, identify opportunities, and inform design decisions.

  • Evaluate player feedback and performance metrics to guide ongoing improvements and refinements.

  • Balance player experience goals with business objectives in a thoughtful, player-first way.

Collaboration and Team Contribution

  • Work closely with cross-disciplinary partners and stakeholders to align on goals, scope, and delivery.

  • Participate in design reviews, playtests, and feedback sessions, contributing constructively to team discussions.

  • Ability to review and analyze feedback from others on the designs that they own, separate actionable from non-actionable feedback and propose action plans.

  • Support other designers through feedback, knowledge sharing, and collaboration.

  • Contribute to the continuous improvement of design processes and best practices within the team.

Qualifications

Required

  • 5+ years of professional game design experience, preferably on live-service or long-running titles.

  • Strong background in systems design or economy design.

  • Demonstrated experience designing and maintaining game systems, economies, or meta-game features.

  • Experience working in a live-service or free-to-play environment.

  • Strong problem-solving skills, with the ability to translate high-level goals into practical design solutions.

  • Excellent written and verbal communication skills in English.

  • Strong presentation skills and the ability to communicate clearly with a range of stakeholders.

  • A strong sense of ownership over deliverables outcomes.

  • Ability to adapt quickly to new projects and work independently in design execution.

  • Experience collaborating with cross-functional teams in a production environment.

Preferred

  • Experience with simulation, city-building, or management games.

  • Familiarity with data-informed design and experience working with analytics tools.

  • Experience mentoring or guiding other designers.

  • Experience working with Unity or similar game engines.

Why Join EA Tracktwenty

  • Be part of a team working on a globally recognized and long-running franchise.

  • Collaborate with experienced professionals across multiple disciplines.

  • Contribute to a game with a large, diverse, and engaged player base.

  • Work in a studio environment that values accountability, curiosity, grit and teamwork.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.