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通用信息

地点:Bucharest, Romania 
角色 ID
213655
工作人员类型
Regular Employee
工作室/部门
EA Mobile - TRACK20 (Helsinki)
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

About the Role

We are looking for a Senior Game Designer to join the SimCity BuildIt team at EA Tracktwenty. In this role, you will contribute to the ongoing development and evolution of SimCity BuildIt, a globally recognized mobile city-building game enjoyed by millions of players worldwide.

As a Senior Game Designer, you will design and develop complex game systems and features that support long-term engagement, player progression, and a cohesive city-building experience. You will collaborate closely with cross-functional partners across design, product, engineering, UX, art, analytics, and production to deliver high-quality features in a live-service environment.

This role is suited to an experienced designer who is comfortable owning features end to end, working autonomously, and contributing to both short-term execution and long-term design goals.

Responsibilities

Game Design and Game Development

  • Design, develop, and iterate on game systems and features across the player journey, including early-, mid-, and late-game experiences.

  • Own deliverables  throughout the full development lifecycle, from ideation and pre-production through implementation, balancing, launch, and post-launch optimization.

  • Produce clear, thorough, and actionable design documentation to support implementation by engineering, UX, and other cross-functional partners.

  • Ability to formulate player experience goals and translate them into game systems and economy design

  • Ensure features integrate cohesively with existing systems and align with the overall vision for SimCity BuildIt.

Live Service and Player Experience

  • Contribute to the design of live-service features, events, and systems that drive long-term engagement and retention.

  • Collaborate with product management and analytics to review player data, identify opportunities, and inform design decisions.

  • Evaluate player feedback and performance metrics to guide ongoing improvements and refinements.

  • Balance player experience goals with business objectives in a thoughtful, player-first way.

Collaboration and Team Contribution

  • Work closely with cross-disciplinary partners and stakeholders to align on goals, scope, and delivery.

  • Participate in design reviews, playtests, and feedback sessions, contributing constructively to team discussions.

  • Ability to review and analyze feedback from others on the designs that they own, separate actionable from non-actionable feedback and propose action plans.

  • Support other designers through feedback, knowledge sharing, and collaboration.

  • Contribute to the continuous improvement of design processes and best practices within the team.

Qualifications

Required

  • 5+ years of professional game design experience, preferably on live-service or long-running titles.

  • Strong background in systems design or economy design.

  • Demonstrated experience designing and maintaining game systems, economies, or meta-game features.

  • Experience working in a live-service or free-to-play environment.

  • Strong problem-solving skills, with the ability to translate high-level goals into practical design solutions.

  • Excellent written and verbal communication skills in English.

  • Strong presentation skills and the ability to communicate clearly with a range of stakeholders.

  • A strong sense of ownership over deliverables outcomes.

  • Ability to adapt quickly to new projects and work independently in design execution.

  • Experience collaborating with cross-functional teams in a production environment.

Preferred

  • Experience with simulation, city-building, or management games.

  • Familiarity with data-informed design and experience working with analytics tools.

  • Experience mentoring or guiding other designers.

  • Experience working with Unity or similar game engines.

Why Join EA Tracktwenty

  • Be part of a team working on a globally recognized and long-running franchise.

  • Collaborate with experienced professionals across multiple disciplines.

  • Contribute to a game with a large, diverse, and engaged player base.

  • Work in a studio environment that values accountability, curiosity, grit and teamwork.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。