설명 및 참여 요건
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Criterion
At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.
We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Role Overview
We are looking for a Senior Vegetation Artist to join our Environment Art team at Criterion, based either onsite or hybrid in Guildford. Reporting to the Environment Art Director and working with our Lead Environment Artists, you will help create world-class natural environments that feel believable and grounded. You'll collaborate with Vegetation Artists across the wider project to push quality, strengthen the craft, and shape how our worlds look and play.
What you'll do:
- Help shape the vegetation vision for the project, work with Art Directors and Lead Artists to bring our worlds to life.
- Set the quality bar by creating benchmark vegetation assets - from hero trees to ground cover.
- Collaborate with Environment Artists and Level Designers to ensure vegetation supports gameplay, composition, and biome storytelling.
- Help evolve vegetation pipelines, workflows, and best practices.
- Work with Technical Art to balance beauty and performance across platforms.
- Support planning and prioritisation conversations to ensure vegetation is delivered at the right quality and scale.
- Provide feedback, mentorship, and guidance to teammates and external partners.
- Stay curious - exploring new techniques, tools, and ideas that push the vegetation craft forward.
Who you are:
- A senior-level vegetation artist with a portfolio demonstrating exceptional visual quality and technical execution in real-time environments.
- 7+ years of experience creating high-quality environment or vegetation art for shipped AAA titles.
- Deep knowledge of vegetation workflows - modelling, texturing, shaders, wind, LODs — and tools such as Maya, SpeedTree, Houdini, Substance, and photogrammetry pipelines.
- A solid understanding of optimisation and large-scale world building.
- Someone who enjoys collaborating, sharing knowledge, and raising the bar for the whole team.