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일반 정보

지역: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
  • 장소: Kuala Lumpur
  • 시/도:
  • 국가: Malaysia


역할 ID
201490
근로자 유형
Regular Employee
스튜디오/부서
EA China Studio
유연근무제
Hybrid

설명 및 참여 요건

당사는 크리에이터, 스토리텔러, 기술자, 경험 생산자, 혁신가 등으로 구성된 글로벌 팀입니다. 당사는 서비스를 제공하는 플레이어만큼이나 다양한 팀에서 놀라운 게임과 경험이 시작된다고 믿습니다. Electronic Arts에서 불가능은 없습니다.

Job Title: Software Engineer Lead (Game Backend) - Java

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

In pursuit of excellence, we strive to play a key role in the development of the mobile game industry.

As a software engineer, you are an essential part of the game creation process and are involved in the feature design and implementation of the game and live service. You will report to a Sr Software Engineer.

Job location: You will work in Kuala Lumpur.

Responsibilities

  • Maintain existing server-side code to ensure its robustness

  • Address complex server-related technical issues, ensuring minimal downtime and interruption to services

  • Manage projects/tasks related to server architecture/feature implementation, including planning, coordination, and documentation, and demonstrate commitment to delivery, under the guidance of technical directors

  • Collaborate with team members, stakeholders, operational teams and external partners

  • Demonstrate influence via conversations and teamwork, and provide guidance to junior team members

Qualifications

  • Bachelor's degree or higher in Computer Science or related fields

  • At least 8 years' experience in game server development

  • Proficiency in at least one of Java, C or C++

  • Knowledge of common networking protocols (e.g. TCP, UDP, HTTP and Webstock)

  • Knowledge of relational databases (e.g. MySQL or Postgres), NoSQL databases (e.g. MongoDB and DynamoDB), and in-memory data structure store (e.g. Redis)

  • Knowledge of container and serverless technologies (Docker, Kubernetes, AWS ECS)

  • Experience in development for the Linux platform

  • Experience in at least one shipped large online mobile game development

  • Experience in the Agile/Scrum methodology

  • Experience in version control software such as Perforce and Git

  • Familiarity with the object-oriented programming model and design patterns

  • Excellent debugging capabilities

  • Solid conversational skills with both technical and non-technical personnel

  • Proficiency in both spoken and written English