- Locație: Kuala Lumpur
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- Țară: Malaysia
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Job Title: Software Engineer Lead (Game Backend) - Java
FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.
As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.
In pursuit of excellence, we strive to play a key role in the development of the mobile game industry.
As a software engineer, you are an essential part of the game creation process and are involved in the feature design and implementation of the game and live service. You will report to a Sr Software Engineer.
Job location: You will work in Kuala Lumpur.
Responsibilities
Maintain existing server-side code to ensure its robustness
Address complex server-related technical issues, ensuring minimal downtime and interruption to services
Manage projects/tasks related to server architecture/feature implementation, including planning, coordination, and documentation, and demonstrate commitment to delivery, under the guidance of technical directors
Collaborate with team members, stakeholders, operational teams and external partners
Demonstrate influence via conversations and teamwork, and provide guidance to junior team members
Qualifications
Bachelor's degree or higher in Computer Science or related fields
At least 8 years' experience in game server development
Proficiency in at least one of Java, C or C++
Knowledge of common networking protocols (e.g. TCP, UDP, HTTP and Webstock)
Knowledge of relational databases (e.g. MySQL or Postgres), NoSQL databases (e.g. MongoDB and DynamoDB), and in-memory data structure store (e.g. Redis)
Knowledge of container and serverless technologies (Docker, Kubernetes, AWS ECS)
Experience in development for the Linux platform
Experience in at least one shipped large online mobile game development
Experience in the Agile/Scrum methodology
Experience in version control software such as Perforce and Git
Familiarity with the object-oriented programming model and design patterns
Excellent debugging capabilities
Solid conversational skills with both technical and non-technical personnel
Proficiency in both spoken and written English