설명 및 참여 요건
World Art Director
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of skate.™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
This position is open to qualified individuals in Montreal, Vancouver or Edmonton.
We are looking for an experienced World Art Director to join the skate. team. You will report to the Franchise Art Director.
Responsibilities
As a World Art Director at Full Circle, you will define the direction of our environments and help create extremely fun, satisfying and polished experiences for our players.
Reporting to the Franchise Art Director, you will collaborate heavily with the World Leadership team and other directors on the project to develop and hone a cohesive vision for the environments.
Participate in and lead daily internal and external concept, world building and world content reviews, ensuring that work consistently meets visual quality, performance, creative direction and design requirements.
Your work will consist of developing clear, documented directions, while also driving effective art reviews with staff and partners, providing clear feedback to help artists and external teams achieve their goals.
Work closely with the production and development leads to track, organize, maintain, and push for progress.
Through your leadership, you will foster a culture of superlative respect, trust and collaboration for the environment art team, and across the entire game team.
Proven eye for visual quality to create the future of what gamers will experience.
You will also act as a people manager for several senior members of the world team
In addition, you have shipped a high-quality game in a role where you were responsible for guiding a large team of artists, critiquing their work, creating visual targets, and mentoring them. Art leads are encouraged to apply.
Qualifications
8+ Years experience on Video Game Asset production teams
Previous experience as AD role on at least 1 shipped console/PC titles.
Must have experience as a people manager and team lead on at least one project.
Strong knowledge of architecture, visual storytelling, urban planning, and visual design.
Excellent sense of visual composition, form and color.
Deep knowledge of game content production requirements (artistic, technical, gameplay, optimization and performance).
A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate, or related experience.
Please submit a portfolio/demo reel link with your application.