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일반 정보

지역: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
역할 ID
208278
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - DCS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Technical Art Director - DCS - EA Sports

Location: Kuala Lumpur (Onsite)

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As a Technical Art Director at EA Malaysia DCS, you will lead the technical vision and execution for our EA Sports franchises within DCS in Malaysia, ensuring the seamless integration of artistic excellence and cutting-edge technology. You will deploy and development pipelines, tools, and workflows that empower artists and engineers to deliver high-quality content efficiently across various sports titles. Collaborating with Art, Engineering, and Design, you will drive innovation, solve complex technical challenges.

Responsibilities

  • Technical Leadership: Define and implement the technical art strategy for your assigned EA Sports franchise(s), aligning with project goals and EA’s creative vision.
  • Pipeline Deployment and Development: Spearhead the creation and optimization of content pipelines, tools, and workflows to maximize efficiency in character, environment, and live content production across multiple sports titles.
  • Cross-Team Collaboration: Partner with EA Sport leads to resolve technical constraints and challenges, ensure cohesive execution.
  • Innovation & R&D: Drive research into emerging technologies and advocate for their adoption to push visual and production boundaries.
  • Quality Assurance: Uphold technical standards.
  • Mentorship: Guide and grow a Technical Art team, fostering a culture of continuous learning and collaboration.
  • Risk Management: Identify project risks early and develop mitigation strategies, communicating proactively with studio leadership.

Experience Requirements

  • 8+ years of technical art experience.
  • Proficiency in scripting/programming Python, C# (C++ is a plus).
  • Deep knowledge of 2D/3D tools (Maya, Houdini, Substance, Photoshop) and game engines (Unreal, Frostbite, or proprietary engines).
  • Strong understanding of real-time rendering, asset optimization, and memory/performance profiling.
  • Proven ability to bridge art and engineering, with exceptional communication skills for technical and non-technical audiences.
  • Passion for solving complex problems, debugging, and innovating under technical constraints.
  • Experience with procedural workflows.
  • Bachelor’s degree in Art, Computer Science, Engineering, or equivalent professional experience.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지에 중점을 둔 복리후생 프로그램을 통해 유급 휴가와 육아 휴가, 무료 게임 제공 등을 통해 균형 잡힌 삶을 지원합니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.