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通用信息

地点:Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
角色 ID
208278
工作人员类型
Regular Employee
工作室/部门
EA Studios - DCS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Technical Art Director - DCS - EA Sports

Location: Kuala Lumpur (Onsite)

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As a Technical Art Director at EA Malaysia DCS, you will lead the technical vision and execution for our EA Sports franchises within DCS in Malaysia, ensuring the seamless integration of artistic excellence and cutting-edge technology. You will deploy and development pipelines, tools, and workflows that empower artists and engineers to deliver high-quality content efficiently across various sports titles. Collaborating with Art, Engineering, and Design, you will drive innovation, solve complex technical challenges.

Responsibilities

  • Technical Leadership: Define and implement the technical art strategy for your assigned EA Sports franchise(s), aligning with project goals and EA’s creative vision.
  • Pipeline Deployment and Development: Spearhead the creation and optimization of content pipelines, tools, and workflows to maximize efficiency in character, environment, and live content production across multiple sports titles.
  • Cross-Team Collaboration: Partner with EA Sport leads to resolve technical constraints and challenges, ensure cohesive execution.
  • Innovation & R&D: Drive research into emerging technologies and advocate for their adoption to push visual and production boundaries.
  • Quality Assurance: Uphold technical standards.
  • Mentorship: Guide and grow a Technical Art team, fostering a culture of continuous learning and collaboration.
  • Risk Management: Identify project risks early and develop mitigation strategies, communicating proactively with studio leadership.

Experience Requirements

  • 8+ years of technical art experience.
  • Proficiency in scripting/programming Python, C# (C++ is a plus).
  • Deep knowledge of 2D/3D tools (Maya, Houdini, Substance, Photoshop) and game engines (Unreal, Frostbite, or proprietary engines).
  • Strong understanding of real-time rendering, asset optimization, and memory/performance profiling.
  • Proven ability to bridge art and engineering, with exceptional communication skills for technical and non-technical audiences.
  • Passion for solving complex problems, debugging, and innovating under technical constraints.
  • Experience with procedural workflows.
  • Bachelor’s degree in Art, Computer Science, Engineering, or equivalent professional experience.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。