- Właściwość miejscowa: Los Angeles - Chatsworth
- Stan: California
- Kraj: United States of America
- Właściwość miejscowa: Madison
- Stan: Wisconsin
- Kraj: United States of America
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.
Why Join Us?
This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.
As a Senior you will have broad agency to guide and deliver solutions as you see fit.
Opportunity to help establish these workflows across the franchise and change how we work.
Responsibilities
Cross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.
Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.
Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.
Research & Development: Prototype ideas and evaluate new technologies
Education & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.
Qualifications
Experienced production artist with solid understanding of fundamentals
Deep understanding of game pipelines and workflows
Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.
Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.
Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
Self-supporting in Houdini, Python, VEX, USD.
If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.