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通用信息

地点:Vancouver - Great Northern Way, British Columbia, Canada 
  • 地点: Los Angeles - Chatsworth
  • 州: California
  • 国家/地区: United States of America

  • 地点: Madison
  • 州: Wisconsin
  • 国家/地区: United States of America


角色 ID
214775
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.


Why Join Us?

  • This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.

  • As a Senior you will have broad agency to guide and deliver solutions as you see fit.

  • Opportunity to help establish these workflows across the franchise and change how we work.


Responsibilities

  • Cross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.

  • Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.

  • Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.

  • Research & Development: Prototype ideas and evaluate new technologies

  • Education & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.

Qualifications

  • Experienced production artist with solid understanding of fundamentals

  • Deep understanding of game pipelines and workflows

  • Technical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.

  • Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.

  • Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.

  • Self-supporting in Houdini, Python, VEX, USD.


If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。