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Informacje ogólne

Lokalizacje: Montreal, Quebec, Canada 
  • Właściwość miejscowa: Montreal
  • Stan:
  • Kraj: Canada


Identyfikator roli
207985
Typ pracownika
Intern - Temporary Employee
Studio/dział
EA Studios - Motive Montreal
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates 

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.


UI Programmers work closely with UI Artists, UX Designers and the rest of the programming team to develop user interfaces for our games. They help design and implement menus and in-game HUD, both on consoles and on the PC. Their goal is to help make the game interface intuitive and attractive while making sure it has as little impact as possible on game performance.


Responsibilities:

  • Bring the vision of the UI Artists and UX Designers to life
  • Design, author, maintain and document UI systems that meet all design and technical requirements
  • Coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems
  • Work alongside QA, the UI Artists, and UX Designers to react to feedback from focus groups and usability studies
  • Looks for ways to increase team efficiency through tooling or workflow enhancements
  • Contribute to core EA technologies in an architecturally sound way to enable collaborative development efforts


Qualifications:

  • Completing a degree in a related field
  • Passion for the development craft and can demonstrate good development practices
  • Understanding of C++ language, object-oriented design, best practices, and architectural considerations
  • Communicate well with non-technical partners, such as artists, designers, and producers
  • Demonstrate problem-solving and debugging skills
  • Hands on experience using the Unreal Engine is a plus
  • Hands-on experience developing UI’s for PC and console (Xbox One/Series S/X, PS4/5, PC) is a plus
  • Experience with Rendering concepts, Linear Algebra and Graphics Shader Programming is a plus


We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.