- Locație: Vancouver
- Stat:
- Țară: Canada
- Locație: Orlando
- Stat:
- Țară: United States of America
Electronic Arts is building a modern, unified AdTech platform to power scalable, player-first monetization across our global portfolio of live services. At the core of this platform is the LCM Ads SDK—a Frostbite-native, engine-level system that enables high-quality display, video, and rewarded in-game advertising with trusted measurement and minimal impact on gameplay.
As a Senior Engineering Manager, you will lead the delivery, adoption, and evolution of the LCM Ads SDK across EA studios. This hands-on leadership role sits at the intersection of engine development, rendering, performance, platform engineering, and monetization, and is critical to delivering EA's AdTech roadmap.
You will report to the Engineering Director and lead a distributed team of senior C++ engineers across Vancouver, Orlando, Montreal, and other EA hubs.
Responsibilities:
You will lead the technical vision and delivery of the LCM Ads SDK across Frostbite and future engines (e.g., Unreal), spanning HD platforms with a path to mobile.
You will ship 3D intrinsic placements, 2D display, video, and rewarded video to unlock programmatic and premium sponsorship revenue.
You will ensure the SDK meets performance, stability, and scalability standards across live EA titles.
You will develop engineers in engine systems, rendering, performance, and SDK integration.
You will support external integrations (e.g., SSPs, measurement partners) through clear SDK contracts.
Qualifications:
10+ years of professional software engineering experience, with expertise in C++
5+ years of experience leading engine, platform, or SDK teams
Expertise in real-time systems, rendering pipelines, or game engines
Experience delivering cross-team, multi-studio platform initiatives
Experience managing complex integrations with strict performance and reliability requirements
Bonus:
Experience working with Frostbite, Unreal, Unity, or proprietary game engines
Familiarity with rendering systems, GPU pipelines, or real-time graphics
Exposure to ads, monetization systems, or telemetry/measurement platforms
Experience scaling platforms across multiple live services
Prior experience leading globally distributed engineering teams
This is a hybrid remote/in-office role.