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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.
Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
As a Lead Modeling Artist at EA, you will play a crucial role in shaping the visual quality of our games. You will lead a team of talented artists, ensuring that our modeling efforts meet the high standards of creativity and technical excellence that our players expect. This role requires a blend of strong artistic skills, technical expertise, and leadership capabilities.
Responsibilities:
Lead and mentor a team of modeling artists, providing guidance and support to enhance their skills and performance.
Evaluate and give constructive feedback on team members' work to foster a culture of continuous improvement.
Work closely with the production management team to prioritize, schedule and assign the work to our internal and external team members
Collaborate closely with art directors, animators, and other departments to review and validate work priorities.
Review assets and provide feedback as required to support our quality targets
Develop and implement efficient workflows and processes for modeling, ensuring adherence to project timelines and quality standards.
Stay updated with industry trends and tools, integrating innovative techniques into the team's work.
Qualifications:
Experience in a leadership or supervisory role within a game development environment.
Excellent communication and interpersonal skills, with the ability to inspire and motivate a team.
Strong problem-solving skills and ability to work under pressure in a fast-paced environment.
Proven experience as a modeling artist, with a strong portfolio showcasing high-quality 3D models.
Proficiency in industry-standard modeling software such as Maya, Blender, or ZBrush.
Bachelor's degree in Art, Animation, or a related field, or equivalent experience.
Preferred Qualifications:
Experience with the Unreal game engine is a plus.
Background in both organic and hard surface modeling.