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通用信息

地点:Helsinki, Finland 
  • 地点: Bucharest
  • 州:
  • 国家/地区: Romania

  • 地点: Helsinki
  • 州:
  • 国家/地区: Finland


角色 ID
208078
工作人员类型
Regular Employee
工作室/部门
EA Mobile - TRACK20 (Helsinki)
弹性工作安排
Off Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This is a hybrid role based in our Helsinki-based studio, Finland. 

We're looking for a passionate and dedicated Software Engineer who will excel in an ever-evolving development environment. As a Software Engineer within the Tracktwenty Studio you'll work as part of the experienced team on the development and the technical design of SimCity BuildIt. We’re looking for an accomplished and dedicated Software Engineer with emphasis on graphics programming on C++. 

Reporting to the Technical Director, you’ll work as part of an experienced team on the development with a focus on designing and implementing visual effects, shaders and overall 3D graphics and scenes. You will also maintain and expand our inhouse 3D graphics pipeline tools and will work with the art team to automate their work and remove bottlenecks. You value broadening your skills and making impactful contributions across multiple aspects of the game. As a versatile generalist, you excel at tackling technical challenges and finding solutions to ensure our games’ success 

Responsibilities 

  • Design and implement quality C++ game code. 

  • Design and update shaders, visual effects and 3D game content. 

  • Experience with both enhancing existing codebases and designing new systems from the ground up.

  • Work together with other disciplines such as artists and designers to bring concepts and ideas to life. 

  • Ensure scalability, reliability and maintainability for both iOS and Android platforms.

  • Involvement in different parts of the game code, such as game logic, external API's, UI/UX. 


    Requirements 

  • 3+ years of experience with modern C++ and developing games on native code. 

  • Experience with OpenGL or other 3D graphics API code. 

  • Experience with GLSL or similar shading languages. 

  • Experienced in improving existing code efficiency. 

  • Experience developing and shipping games for smartphones and tablets (iOS/Android). 

  • Experience across different domains, e.g. graphics, gameplay, UI, and animation. 

  • Experience with engine development or game development with inhouse engines.

  • Experience developing iOS or Android platform code. 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。