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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
208904
工作人员类型
Contingent - Temporary Agency Worker
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Contract: Intern (Temporary - 6 months)

Location: Stockholm, Sweden

Work Model: Hybrid


Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. We create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".


The Challenge Ahead

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

A cinematic animation intern will learn how to record, clean up and author data based on realistic human movement as a member of the animation and tech animation team. You will  gain valuable industry experience by collaborating with and assisting other artists in the creation, population, and optimization of game assets. 


Responsibilities:

You will work with motion capture data or create animation from reference after you have collected and recorded reference material for the task at hand. Additionally, you will learn about cameras, cinematic composition and framing principles as you help create narrative scenes. You will dive into technical setups in the engine as you author and publish your data, review with your team and bug-fix where necessary. 

      

  • Create previzes, block out scenes and provide examples or references from outside sources.
  • Work with directors, script and level designers to find the best implementation solutions for our narrative-driven scenes.    
  • Test and debug your assets in the game.
  • Collaborate and discuss artistic and technical challenges with colleagues.    
  • Seek feedback on your own work not just from your lead or director but from other disciplines as well. 


Qualifications:

  • You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, for example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
  • Available from September 2025


Desired Skills:

  • You have artistic qualities and are excellent at interpreting reference and in-game examples. 
  • You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers to create realistic human motion for our projects. 
  • You have a drive to push through technical challenges to achieve your artistic vision
  • You are interested in composition, visual language and story telling. 
  • You have a good understanding of technical workflows for typical character animation systems within games and you are eager to learn. 
  • You are creating assets with efficiency while being mindful of performance and production constraints. 
  • You are well versed with standard rigs and tools within maya / motionbuilder.


Take your career to the next level - apply now!

Submit an up-to-date CV along with a cover letter (in English) which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。