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通用信息

地点:Madrid, Spain 
  • 地点: Madrid
  • 州:
  • 国家/地区: Spain


角色 ID
206575
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Hybrid preferred in our Madrid Office 3 days per week

 

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. 

Teams are building the next generation game and creative platform, Project Rene, and reimagining The Sims that players know and love with even more new ways to play.

We’re excited you’re interested to learn more about how you can join our team and dream big.

Job Description

As an Animator, you will create high quality key-frame animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be creating animations that express a wide range of emotions and personality. You have a strong understanding of the latest keyframe animation workflows.  You have extensive experience using Maya and implementing content in-engine. You will receive direction and feedback directly from Senior Animators and the Animation Directors.

Your Skills:

  • Experience as a gameplay animator contributing to all phases of game production on a AAA title
  • Proficient in creating full body keyframe animation with a primary emphasis on full body character performance in Maya
  • Proficient technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
  • Experience in evaluating object rigs for production.
  • Adaptable to new animation styles, in game animation production tools, workflows, and pipelines.
  • Effective collaborator able to work across diverse groups to find creative solutions.
  • A mindset that focuses on quality, collaboration, innovation, and accountability.

Bonus Experience

  • Experience in the Simulation genre of games.
  • Comfortable creating entertaining acting performances for reference for your animations or others.
  • Experience working with motion capture processes.
  • Experience with Atlassian Confluence, Jira software, Shotgun or similar tools

Key Responsibilities:

  • Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
  • With guidance from your Lead, collaborate with other essential contributors of the Production process to fulfill Design Goals. 
  • Work with different technical and art disciplines to solve implementation challenges.
  • Work with Leads to provide estimates for content.
  • Design assets and state machines using our proprietary engine.
  • Present implementation strategies
  • Use proprietary engine to implement and technically verify animation content.
  • Work with other essential disciplines to solve game bugs.
  • Maintain and track animation assets related to your implementations
  • Create technical documentation
  • Share knowledge across the animation team through documentation

#LI-VEP1

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。