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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
208401
工作人员类型
Regular Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

 

What does a Technical Artist do?

As a Associate Technical Art Director on the Frostbite Rendering team, you will report to Frostbite's Art & Rendering Technical Art Director. You will directly contribute to and push the boundaries of the rendering techniques and workflows that Frostbite releases to our community of game teams. You will work closely with engineers on the Frostbite team and content creators throughout EA to steer the design of new features and toolsets to create a world-class rendering toolset in the Frostbite game engine.  

 

You Will

As a Associate Technical Art Director on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the features, tools, and workflows of our rendering systems.

You will collaborate and advise on tools, workflows and best practices with Engineers, Technical Artists and Content Creators across all of EA studios using Frostbite.

You Will Need

5+ years in game development, with a focus around rendering and visual quality

Experience with game engines and runtime rendering

Shipped 2 + games or similar within relevant industries, or relevant experience with realtime performance and rendering production.

Bonus

Experience with lighting, materials, BRDFs, shaders, hair, cloth, post processes/screen space techniques, upscaling or other related image quality rendering techniques

Experience using Maya, Substance or other DCC tools

Knowledge of HLSL and scripting languages

Shipped a AAA title

Experience helping others achieve their best through game development tools

Comfortable engaging and building relationships with multiple teams and individuals globally



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。