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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211326
工作人员类型
Temporary Employee
工作室/部门
EA Studios - EA Create
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

** This is a temporary position

Role Overview

Join EA's Create Audio team as a Technical Audio Artist and immerse yourself in creating quality workflows, shareable, future facing tech and data, and collaborating with game teams, central staff and the community at large. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You are a key component of your audio team and identify risks, share solutions, and seek help internally and externally to your teams.

Working on the next evolution of skate., we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special. Your role will be enabling our sound designers to build the range of rich, interactive, vibrant soundscapes our fans expect from the game.

You'll work in a hybrid environment at our Vancouver or Montreal office, combining remote flexibility with in-office collaboration. If you're motivated to deliver exceptional audio experiences, we want to see your resume!

Responsibilities

  • Build audio runtime systems with visual programming languages

  • Create, extend and manage simple and complex audio assets and structures

  • Support artists by training, debugging and developing/improving workflows

  • Optimize and debug runtime audio data to work and fit within modern console limitations

  • Document data structures, workflows and best practices

  • Communicate designs, best practices and risks to your team and the greater EA community

Requirements

  • 3+ years' experience in audio production for games with a focus on implementation.

  • 2+ years' experience in visual programming in any capacity (Unreal Blueprints, etc).

  • Experience debugging workflows, pipelines or runtime systems or assets

  • Experience in content/data management

  • Experience developing workflows

  • Creative mindset with focus on how to improve product quality and team productivity

  • Nice to have: experience in at least one scripting/coding language (Python/Lua/C# etc)



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。