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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
211643
工作人员类型
Temporary Employee
工作室/部门
EA Studios - EA Create
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re an inclusive team that is unified through collaboration, culture and craft.  


The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.

EA Create Blendshapes, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Madden, UFC, Need for Speed, Dead Space, and Battlefield to name a few; and we're looking for a Blendshape Artist to work on upcoming titles. This role will report into the Blendshape Director. 

Blendshape Artist

As a Blendshape Artist, you guide the entire creation process of character heads. This will include working with scan data and photos to create the neutral head and blendshapes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content is meeting the quality bar.

Responsibilities:

  • Neutral Heads (Model / Texture)

  • Blendshape creation

  • Collaboration with our client partners through art reviews

  • Work with external vendors to maintain Blendshape quality

  • Document workflows that will be used by fellow team members

Qualifications:

  • 5+ years experience in modeling and character art

  • Experience working with Maya, Photoshop, and ZBrush

  • Expert understanding of human anatomy, proportion, silhouette, topology and deformation

Bonus:

  • Experience with Substance Painter and Wrap

  • Game Engine Experience (Commercial or Proprietary)

  • Understanding of FACS

  • Experience in animation



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。