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通用信息

地点:Orlando, Florida, United States of America 
角色 ID
213627
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.


*Please note this is not a remote position - applicants must be available to work hybrid 3x per week from either our Orlando, FL or Vancouver, B.C studio.


Job Description:

As a Cinematic Animator II, you will craft high-quality character performances for story-driven and presentation moments. You will own animation work from pre-vis through final implementation, blending keyframe animation and motion capture to deliver emotionally engaging and visually polished sequences.

You will collaborate closely with the Cinematics Director, as well as designers, engineers, and technical artists, to ensure seamless integration between gameplay and cinematic experiences.

Your Responsibilities:

  • Own cinematic animation features from mocap planning through final in-engine implementation

  • Create high-quality keyframed character performances, including interaction with props and environments

  • Work with motion capture data, including planning, directing sessions, and refining performances

  • Ensure seamless transitions between gameplay and cinematic moments

  • Animate and stage cameras to support cinematic storytelling, composition, and emotional tone

  • Collaborate cross-functionally with design, engineering, and technical art to deliver features end-to-end

  • Partner with the Cinematics Director to align animations with narrative vision and tone

  • Identify and resolve animation bugs and technical issues

  • Provide timely updates on progress, risks, and dependencies to production and stakeholders

  • Provide feedback and guidance to junior animators

  • Collaborate with technical artists to improve rigs, tools, and workflows


Your Qualifications:

  • 3+ years of experience in game animation or related field

  • Strong portfolio/reel demonstrating cinematic performance and storytelling

  • Proficiency in Maya and/or MotionBuilder

  • Experience with keyframe animation and motion capture workflows

  • Understanding of cinematography, camera animation, and visual storytelling principles

  • Experience taking work from pre-vis/blocking through final polish

  • Strong problem solving, collaboration, and communication skills

  • Experience working within game engines (e.g., Unreal Engine), including cinematic implementation (e.g., Sequencer)


Beneficial Qualifications

  • Experience with facial animation and advanced facial rigs

  • Experience planning or directing motion capture shoots

  • Familiarity with production tools (Shotgrid, Jira, Slack, etc.)

  • Experience contributing to a shipped game title

  • Experience or familiarity with AI-assisted animation tools or workflows

  • Passion for sports and sports storytelling



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。