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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
212942
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

LET'S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for an experienced Animator for our cinematic animation department with expertise in creating AAA-quality cinematics, in-game presentation and other narrative driven gameplay. We have a passionate team as well as cutting edge tools that enable creative exploration and would need an experienced animator to take advantage of both. You will report to Cinematic Animation Director.

Responsibilities:

The ideal candidate has over 5 years of experience in animation, ideally working on cinematics and narrative moments in gameplay. The ability to quickly learn our workflows and pipeline in an efficient, self-motivated manner is essential. You will work with motion and performance capture, closely collaborate with game design and narrative in creating memorable narrative moments for our next AAA game.

  • Delivers content that demonstrates an expert understanding of animation principles, applied consistently.
  • Works closely with design to create immersive cinematics with seamless transitions to and from gameplay.

Qualifications:

  • Expert knowledge of mocap data animation and authoring in Motionbuilder and Maya. Experience in multiple-character scenes with facial animation is a plus.
  • Demonstrates a solid understanding of staging, camera framing and composition.
  • Has experience in mocap shoot preparation and assessing performance during a shoot.
  • Shows a high level of self-motivation in learning new workflows and animation tech.
  • Is not afraid to share their work early and actively seeks out peer feedback.
  • Expert in either Motionbuilder or Maya animation workflows.
  • Experienced in cinematic production.
  • Advanced level of implementation experienced in engines (Unreal, Godot, Unity, etc.)


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。