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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
213549
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

As a Client Software Engineer on The Sims, you will work on the client systems within the game. The work will range from rapid prototyping to production development. Most of the work is expected to be done in C++.


Job Responsibilities:

  • Implement client features and systems in C++.

  • Extend existing client systems and create new ones.

  • Work with designers, producers, content creators and other engineers to design and develop game features.

  • Write technical design documents detailing software requirements.

  • Write cross-platform code with performance and memory usage in mind.

  • Debug code to document and fix bugs.

  • Solve challenging technical problems in a dynamic environment to support active live service.


Technical Requirements:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master’s degree in Computer Science, Software Engineering or related field.

  • 5-8 years experience in a hands on development role.

  • Strong working knowledge of modern C++.

  • Experience implementing complex game subsystems.

  • Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.

  • A strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.

  • Desktop development experience required.

  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).

  • Skills debugging complex applications.

  • Experience optimizing existing game code to be more performant.

  • Excellent communication skills with the ability to cater the messaging based on audience and across disciplines.


Pluses:

  • Mac development experience.

  • Xbox One/PS4 development experience.

  • Knowledge of Python, C#, or familiarity with WPF.

  • Demonstrate experience working in large data-driven games or applications.

  • Experience developing for large-scale live products.

  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

  • Familiarity with The Sims games on PC/Mac/consoles.




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。