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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
208657
工作人员类型
Temporary Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward.

At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Collaborating closely with the Art Team, they help visually interpret creative briefs, explore original ideas, and create artwork that determines the final style and mood of the project.


Responsibilities


  • Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and provide support to the Character Art team throughout production cycles.

  • Collaborate with the Concept Art Lead to gather references and create mood boards for a diverse range of garments, shoes, and accessories across various styles and fashion genres.

  • Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.

  • Assist 3D artists by providing clear, well-structured visual guides that ensure seamless translation into in-game assets.

  • Stay informed on industry trends and techniques, continuously bringing fresh ideas and innovations to the team.


Required Qualifications


  • A strong passion for fashion is essential, as the primary focus of this position will be to conceptualize a wide range of player clothing items for an in-game vanity system.

  • Experience in designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations. Proficient in creating Directional Packages, including turnarounds, detailed accessory shots, and material call-outs.

  • Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds with precision and clarity.

  • Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.

  • Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body/form.

  • Proficiency in accurately rendering various materials, capturing their lighting, weight, and surface properties with precision.

  • Skilled in rendering and dynamically posing figures in motion, action, and dramatic scenes with accuracy and expressiveness.

  • Versatile in designing and conceptualizing both realistic and stylized characters and costumes, drawing from both imagination and reference.

  • Experience in developing multiple pattern variations through the use of color, texture, and graphics.

  • Strong understanding of figure posing, posture, facial expressions, gestures, and movement.

  • Strong graphic design and typography skills, with the ability to create logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing.

Nice to Have

  • Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.

  • Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a strong visual partner in storyboard creation.

  • Naturally collaborative, with the ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.

  • Proficient in creating concept keyframes for animation, VFX, and motion graphics.

  • Fundamental understanding of 3D workflows with the ability to integrate 3D greyblocks or models into concept development.

Software & Tools Proficiency

  • Experience with industry-standard 2D digital painting software (e.g., Photoshop)

  • Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。