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通用信息

地点:Hyderabad, Telangana, India 
角色 ID
209061
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Slingshot Games (India)
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Slingshot Games is looking for an Experience Designer to join our team building new features for Star Wars: Galaxy of Heroes, a top grossing mobile game and the most successful Star Wars game ever released.
 At Slingshot Games, we create excellent player experiences on mobile. You'll create user interfaces that influence every level of the product, and you'll be an advocate for the player experience. You'll collaborate across multiple disciplines and apply your creativity to new features in the game.
 You will report to Design Director.

What You'll Do

  • Build relationships with artists, game designers, development directors, and producers to set design priorities and find balanced solutions for player, business and technical goals.
  • Partner with engineers to understand our existing technical frameworks to ensure designs are efficient and achievable without sacrificing quality of experience.
  • Design and refine concepts, wireframes, and prototypes; set clear experiential goals and use research along with team feedback to reach the best result.
  • Promote UX and UI guidelines, design principles, and best practices such as heuristic evaluations/usability standards, archetype development, experience journey maps, prototyping and user testing.
  • Build complex interfaces in engine to match your designs.
  • Advocate for design excellence, craftsmanship, accessibility, and usability.

What You'll Need

  • High level of expertise with Figma, particularly in working with design systems and following established best practices.
  • 5+ years of experience as a user experience designer, interaction designer, interface designer, product designer or similar role.
  • Expertise implementing designs in the Unity game engine.
  • Proficiency working with, enhancing, and extending existing visual design systems.
  • A portfolio of shipped products from preproduction to release.
  • Strong familiarity with mobile game design principles and usability standards.
  • Willingness to play the game consistently to develop a deep understanding of the experience and gameplay systems our players engage with at all levels.

Pluses

  • Familiarity with motion graphics tools, such as After Effects to create motion targets for UI celebrations and transitions.
  • Familiarity with the character collector RPG genre.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。