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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
208780
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

The Role

We believe that to provide the best possible experience for our players we need the best tools possible!

As a Fullstack Engineer at Foundational Tech(FT) Online, you will design, implement and maintain internal web-based tools that will be used by our Live team to engage with millions of our players across the globe, dynamically changing the gameplay experience, progression, in-game store, matchmaking and many other aspects of our games. You will report into a Development Director.

FT Online works in small teams that collaborate to create online solutions for our games, using modern technologies and frameworks deployed to a cloud-based infrastructure. You will integrate with multiple existing systems; some developed in-house and some by external parties. You will work with many different teams within EA.

Responsibilities

  • Collaborate with stakeholders (e.g. game design, UX, product and analytics teams) to identify and fulfill online game design needs
  • Analyze, design, specify and implement game design features/solutions
  • Work in an agile engineering team - writing well designed, testable, maintainable and scalable code
  • Be part of technical architecture discussions and help guide technical decisions within the team
  • Drive continuous improvement of software quality, customer experience, and maintainability of products/features

Requirements

  • 5+ years of experience in TypeScript, including an understanding of concepts like closures, asynchronous programming, state management and dependency injection patterns
  • 5+ years of experience working on web projects applying modern web development best practices, from UI in the front-end to micro-services and cloud services in the back end
  • Experience with continuous integration and delivery
  • Experience developing distributed, resilient, and scalable back-end systems using Scala, Java, or other JVM language
  • Write clear / concise maintainable, testable (unit & integration testing) code

Nice to have:

  • Experience with React and Mobx.
  • Experience with Kubernetes or other container-orchestration systems.
  • Experience with cloud services.
  • Experience with functional languages (e.g. Scala)
  • Contributions to Open-Source projects.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。