Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS ignited the passion of college football for millions of fans by recreating the unparalleled pageantry of college football with EA SPORTS College Football, which was a top five sports title in North America. In recent years, college football has become one of the most requested games from their players. Now, they're excited to bring back the glory of college football for millions of college sports fans with EA SPORTS College Football. And with this anticipated title under development, EA SPORTS is looking for a diverse range of talent, who are passionate about what they do.
The Generalist Engineer will be a part of the game development process. This process includes architectural design, implementation, and debugging on multiple platforms. The Engineer will work on complex problems with Designers, Artists, and other Engineers in multiple domains. These domains include user interface, online, databases, and tools. You will work on systems and services for the game career modes. You will report to the Operations Development Director and Technical Lead to estimate, plan and implement on features, providing excellent results.
Your Responsibilities
You will create and maintain code in C++ to support games and features.
Collaborate with teams across multiple locations to ensure seamless integration and delivery of a feature.
Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase.
Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture.
You will commit to task and feature estimation and delivery, planning for and implementing in an accountable manner.
Your Qualifications
5+ years of experience in software development either in games or another industry.
Degree in Computer Science, Software Engineering, or equivalent training and experience.
Good programming expertise in modern C++ (C++11 or further), object-oriented design/programming, common software engineering design patterns and paradigms.
Be able to understand existing and unfamiliar code, modifying and maintaining it.
Experience debugging complex bugs through multiple techniques (Visual Studio and related tools)
Experience in version control tools (Perforce, Git)
Teamwork: Experience communicating updates and resolutions, being able to work with people on a large team both locally and remotely.
Bonus if you have
Experience working in game development on Microsoft, Sony or Nintendo game consoles or other embedded systems.
Experience in shipping or supporting game development projects.
Scripting languages such as Python, Action Script or LUA.
Experience with a relational database such as MySQL, PostgreSQL, or Oracle.
Experience working with online services/servers and using of REST-based APIs.
Knowledge of live development cycles and requirements.