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通用信息

地点:Birmingham, West Midlands, United Kingdom 
  • 地点: Birmingham
  • 州:
  • 国家/地区: United Kingdom


角色 ID
208760
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This is a hybrid remote/in-office role in our Birmingham, UK studio.


Our award-winning Codemasters studio is looking for a Build Engineer to join the F1 team and Lead our Build group. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience. 

Reporting to a Technical Director, you will help define the why, what, how, and when—guiding the strategic direction and development of the technology that underpins automated testing, as well as the packaging and delivery of working builds to internal content teams, QA, and external partners such as Sony, Microsoft, and Steam for submission.

As a Line Manager, you will foster supportive relationships with your team—advocating for their growth and well-being. 

Main responsibilities include:

  • Collaborate with teams to understand workflows, deadlines, and deliverables.

  • Partner with IT to define hardware and infrastructure requirements.

  • Guide the architecture, implementation, and delivery of critical processes, with a focus on automation.

  • Evaluate technical designs and both software and hardware solutions.

  • Estimate work, assess risks, and developing mitigation strategies.

  • Plan and communicate system changes to both senior management and your team to minimize disruption and ensure clarity.

Skills  

  • 4+ years experience in scripting and programming languages such as Python and C# (including WPF), with a focus on automating build, reporting, and deployment processes.

  • 3+ years experience with CI/CD pipelines, including setup, maintenance, and optimization of automated build and deployment workflows; including knowledge of Jenkins or similar.

  • Experience in source control management using Perforce, including repository setup, branching strategies, and integration workflows.

  • 4+ years experience as a Build Engineer in video game development, with understanding of asset creation workflows and end-to-end build and delivery pipelines for both console and PC platforms.

  • Knowledge of IT infrastructure across Linux and Windows environments, including experience with virtualization technologies and cloud-based processing solutions.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。