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通用信息

地点:Stockholm, Stockholm County, Sweden 
  • 地点: Stockholm
  • 州: Stockholm County
  • 国家/地区: Sweden

  • 地点: Guildford
  • 州: Surrey
  • 国家/地区: United Kingdom


角色 ID
213866
工作人员类型
Regular Employee
工作室/部门
EAX
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This role will be on site/hybrid, and can be out of either location listed. 

Join us at Electronic Arts, a global leader inspiring the world to play through innovative and inclusive entertainment. As Lead Product Manager for our In-Game Experiences team, you will guide an early-stage program focused on daily puzzle-based games that deepen player connection and expand engagement across mobile, web, and EA platforms. 

Reporting to the Director of Product, you will shape the vision, strategy, and roadmap for a new experience at the intersection of games, social engagement, and ecosystem growth, collaborating with us to deliver meaningful impact for millions of players.

Responsibilities:

  • You will translate strategic goals into a clear product vision, roadmap, and measurable KPIs, aligning partners across EA and representing key updates to our organization.

  • You will lead product discovery by validating player needs, conducting competitive analysis, tracking market trends, and developing business cases to inform investment decisions.

  • You will define the end-to-end player experience, including daily game loops, meta progression, and social systems such as leaderboards, streaks, achievements, and sharing across multiple surfaces.

  • You will establish a test-iterate-learn process with Analytics and Research, using experimentation, telemetry, and player feedback to improve engagement, retention, and product-market fit.

Required Qualifications:

  • 5+ years of product management or game producer experience leading consumer-facing digital products in gaming, social platforms, mobile, web, or live services.

  • Experience guiding 0 to 1 product discovery, definition, and delivery, including concept validation, prototyping, and launch for high-impact projects.

  • Experience setting success metrics, defining KPIs, and using data-driven experimentation to improve player engagement and business outcomes.

  • Experience collaborating with Design, Engineering, Analytics, and Research partners to deliver technically complex initiatives that connect ecosystem value and deepen player relationships.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。