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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Madison
  • 州: Wisconsin
  • 国家/地区: United States of America


角色 ID
213879
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Job Title: Lead Systems Designer – Player Progression & Reward Systems (Apex Legends) 

Location: Los Angeles CA, Vancouver BC, Madison WI

Work Model: Hybrid

Respawn Entertainment


Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. Respawn Entertainment is the Academy Award-winning studio behind Apex Legends, Titanfall, and Star Wars™ Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises.


Respawn Entertainment is looking for a passionate and experienced Lead Systems Designer to shape and evolve the player progression and reward ecosystems of Apex Legends. In this role, you will help define experiences that motivate, delight, and retain players throughout their journey in the Apex Games - balancing fun, fairness, and long-term engagement in a live service context. You will work closely with design, UX, product management, analytics, and engineering partners to drive systems that elevate the Apex Legends franchise.


As a Lead Systems Designer reporting to the Senior Systems Director, you will focus on defining, implementing, tuning, and iterating on progression paths, reward loops, economy frameworks, and engagement mechanics that resonate with Apex Legends players across platforms. Your work will ensure our systems are both player-centric and built for scale within a fast-moving live service environment. You will be based onsite in one of our studio locations (e.g., Los Angeles, Vancouver, Madison) and partner cross functionally to deliver world-class game experiences.



Responsibilities 

  • Own the design and iteration of player progression and reward systems, including leveling, challenges, and long-term engagement loops

  • Create high-level documentation that clarifies the vision and goals of various systems and how they interact with other parts of the game

  • Write detailed design documents that fuels implementation and fully works out the nuances of progression systems

  • Create progression system models in tools like Excel, Google Sheets, or languages like Python to iterate on and balance complex and interconnected systems

  • Partner with cross-functional teams to build, ship, and scale player-centric systems that support key game goals

  • Use data, player insights, and live performance to inform decisions and continuously improve system outcomes

  • Communicate designs, goals, and trade-offs clearly while advocating for player-first, high-quality experiences


Qualifications 

  • 10+ years of systems design experience on live service games, with demonstrable work on progression and/or reward systems

  • Strong collaboration skills and experience communicating design intent to cross-disciplinary teams

  • Deep understanding of live service engagement loops, player motivation models, and meta-progression frameworks

  • Expertise in game progression and the under the hood work drives it

  • Experience leveraging analytics and player feedback to iterate and improve system outcomes

  • Ability to create high-quality design documents and prototypes that clearly articulate goals, success metrics, and implementation assumptions

  • Passion for competitive and live service games, especially Apex Legends and similar titles

  • Competitive multiplayer experience

  • Familiarity with balancing economies, player retention mechanics, or incentive structures

  • Experience with scripting, data tools, or technical implementation that enables rapid prototyping and iteration of systems



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。