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通用信息

地点:Birmingham, West Midlands, United Kingdom 
  • 地点: Birmingham
  • 州:
  • 国家/地区: United Kingdom


角色 ID
208761
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

This is a hybrid remote/in-office role based in our Birmingham, UK studio. A remote role may be considered for those within the EU. 

Our award-winning Codemasters studio is looking for a Lead VFX Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.


Our VFX Engineers help bring the game’s visually rich real-world environments and characters to life. They are responsible for all technical aspects of the visual effects within the game, including particle systems and atmospheric effects. The focus is on delivering the vision of the VFX art and design teams to build remarkable racing games in a realistic and believable virtual world.

Responsibilities:

Reporting to a Technical Director or Lead Rendering Engineering you will

  • Lead the development of architecture, technical design and implementation for a group working on graphically rich visual effects systems, ensuring all workflows, pipelines and processes are in place.

  • Provide oversight for implementing high-quality code in a large codebase, within a cross discipline agile team, maintaining and extending existing systems for visually complex effects, collaborating with other feature teams.

  • Work with the engineering, VFX art and production teams across multiple versions of the game to evaluate the technical feasibility of dynamic visual effects and rendering systems, contribute to and evaluate technical documentation and help define and manage scope.

  • Lead efforts in testing and refinement of VFX systems and features and lead the use of automated testing across the team for multiple versions of the game.

  • Evaluate estimates for feature development and report these to the team.

Qualifications and Skills:

  • C++ knowledge (8+ years).

  • Software architecture and development methodologies.

  • Advanced 3D rendering techniques on modern consoles and PCs.

  • Advanced visual effects rendering techniques.

  • Knowledge of tools and asset production pipelines.

  • Knowledge of debugging and profiling tools and techniques..

  • A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience.

  • Multiple shipped, full-lifecycle game titles in a senior or lead rendering related role.

  • Knowledge of DCC tools for VFX production, including 3DS Max, Houdini.

  • Knowledge of 3rd Party VFX middleware (e.g. PopcornFX). 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。